It is currently Sun Sep 05, 2010 4:44 pm


Post a new topicPost a reply Page 2 of 2   [ 20 posts ]
Go to page Previous  1, 2

Will modtools and or dedis decide the purchase for you?
I dont care, allready preordered 0%  0%  [ 0 ]
I will probably buy anyway 20%  20%  [ 5 ]
I wont buy without public server files 16%  16%  [ 4 ]
I wont buy without Mod tools and public server files 64%  64%  [ 16 ]
I am never buying a call of duty game ever again either way! 0%  0%  [ 0 ]
Total votes : 25
Author Message
 Post subject: Re: Are modtools and dedi servers a deciding factor?
PostPosted: Mon Jun 07, 2010 8:17 pm 

Joined: Mon Jun 07, 2010 7:57 pm
Posts: 5
Location: Indiana USA
Dedi servers are THE deal-breaker for me. Without them, there is NO CHANCE I buy the game. Haven't bought MW@ and as much as I'd like to just to play the SP, I won't. Well at least until the day I can pull it off discount shelves for about $5-10. Anyway, mod tools would be a VERY STRONG plus as well as any game gets very old in 3-4 months of playing the same maps over and over and over...

_________________
Image


Top
 Profile  
 
 Post subject: Re: Are modtools and dedi servers a deciding factor?
PostPosted: Thu Jun 10, 2010 11:01 am 

Joined: Thu Jun 10, 2010 10:57 am
Posts: 1
re now realize that dedi servers are shit unless mod tools are provided as well. Thank you BC2, for half a game.


Top
 Profile  
 
 Post subject: Re: Are modtools and dedi servers a deciding factor?
PostPosted: Wed Jul 28, 2010 9:05 pm 
User avatar

Joined: Wed Jul 28, 2010 8:17 pm
Posts: 4
G'day fellas, love that this site is here and thanks Jarhead for pointing me in the right direction on Twitter.

For me, once I heard that MW2 was the abortion that it was for PC Gamers, I wouldn't have anything to do with it and I never bought the game. On top of that, what Infinity Ward did to {PST}Joker, using his mod, no recognition, I was fuming. Sure, they make a CoD series, but where do they get a number of their ideas from. Not just their employees, but blokes like you here, those who make mods.

With games, my clan is trying to find the best direction to go in and that is why, as a sniper clan, we have looked at Sniper Ghost Warrior. It has problems that we are not so sure about and I don't like that it uses Steam. It 'might' work for our clan in future, but we are still looking.

If we don't have Dedicated Servers that we can control with proper admin tools, like HLSW and if we don't get Mod Tools, well, it just isn't good enough.

Black Ops looks like it will be a good game, but what form of Dedicated Servers will it be, I'm am cautious of it. If this game doesn't provide the gaming environment that I want from it, I will ditch the CoD series and hopefully find something better. If there isn't anything better, well, maybe the broad world wide PC gaming community can get together and 'maybe', produce something. Later down the track when Black Ops is cheaper in price, I might buy it for Single Player. I'm in no rush. I certainly wont pre-order.

I've seen the sales talk from Treyarch, but proof of what we want out of the game is another. They may well be in it for the money, I'm not, but from what I've seen of Treyarch, it 'appears', they are trying to step a little in the right direction. Time will tell.

Love the site.

{PST}MacTavish


Top
 Profile  
 
 Post subject: Re: Are modtools and dedi servers a deciding factor?
PostPosted: Wed Jul 28, 2010 9:37 pm 
Site Admin
User avatar

Joined: Thu Jun 03, 2010 10:30 pm
Posts: 38
Location: Ann Arbor, MI, Usa
I just dont get why they are so damn afraid of letting any info out about it.

_________________
ImageImage


Top
 Profile  
 
 Post subject: Re: Are modtools and dedi servers a deciding factor?
PostPosted: Thu Jul 29, 2010 12:51 am 
User avatar

Joined: Wed Jul 28, 2010 8:17 pm
Posts: 4
spacepig wrote:
I just dont get why they are so damn afraid of letting any info out about it.
This is a guess and only a guess or a fear. Maybe their hands are tied by Activision. What I mean is, maybe they know we are going to get screwed over as far as Mod Tools go and maybe the Dedicated Servers are 'not' what we as 'PC Gamers' are hoping for. I so hope I'm wrong. Hardcore Gamers seem to be a minority group overlooked when compared to casual PC Gamers and especially Consolers. At anytime, 'do' tell me if I'm wrong, I won't be offended. I 'don't' pretend to know it all, like I said, it's a guess.

The way things have gone across the board with many game platforms, you can't help but feel that the 'marketers', such as Activision are putting the screws on many of these developers. I 'suspect' a number of business types such as Activision are genuinely looking at some way, some how, to get more money out of the world gaming community, PC Gamers and Consolers.

Look at Blizzard with World of Warcraft. They are making filthy money out of that game, but they know the difference is that Blizzard servers have to be updated, maintained etc, more than any First Person Shooter would. My 'suspicion' is, the likes of Activision are testing the ground as they go, trying to find a way so that we have to pay each month for one of their games, just like World of Warcraft. . Sure, Josh Olin at Treyarch has said it won't happen with Black Ops, I 'suspect' they are still testing the waters with whatever idea they are coming out with. Despite the positive spin I've seen played on some sites about MW2, I do believe it was a failure, my view. Why was there so much tension at Infinity Ward though, in house arguments, people leaving or being fired from the job, as I'm hearing it.

Will charging us to play a game each month work? Will it happen? With Consolers and lessor numbers of Casual PC Gamers, it's a 'maybe', I think? With Hardcore PC Gamers on First Person Shooters, I very much doubt it. They would have to produce something completely phenomenal. Again, I'm only guessing and I know I personally would never spend money, monthly just to play a bloody game. Each to their own, such as WoW and I am not against those who play it, I just don't have the same interests. The real question would be, just how many out there in the world would pay each month for a First Person Shooter and that is what I reckon they are testing the waters for. Ok, we wanted Dedicated Servers, so, how do they allow for that, but still maintain more control.

What I feel is their key issue is 'more control' on their part and that is why I feel that at some point in the future, the world gaming community may well get so fed up, get together and somehow produce a First Person Shooter type that Hardcore Gamers will be happy with. Probably for Consolers at some point too.

Well, that 'might' be my wishful thinking as it would take a very well organised number of people that can get along to make it work. I'm under no illusion on that. Let's face it, we all know there is so much talent out there in the world to make it happen. I can think of quite a number of clans and individuals with such talent out there and right here in these forums.

Anyway, plenty more ideas in my head, sorry for such a long post.

{PST}MacTavish



Top
 Profile  
 
 Post subject: Re: Are modtools and dedi servers a deciding factor?
PostPosted: Thu Jul 29, 2010 8:45 pm 

Joined: Sat Jun 05, 2010 6:14 am
Posts: 7
Location: Beaufort SC
Nice to see you made it to the forums MacTavish. We need more people to get involved like those here and our host. Devs would respond if the majority of the community were more vocal in 1 area then spread throughout multiple boards, in my opinion anyway.

What scares me about Black Ops is so far, it has followed the exact same path as MW2 did. Recently, they even came out with a hardened and Prestige edition thou nothing announced for PC. Trey has also been very quiet with any PC related news, same as mw-2. Teaser trailers released during the NBA finals, same as mw-2. Release date 9 nov, 1 day different from MW-2. A lot of the same stuff and that scares me.

If Trey and BO doesnt allow full dedicated servers, console access, server files access and soon after release if not in the box, MOD tools, I will not purchase the game. Just like i did with mw-2. Not only never bought it, i have never seen it in action other then a few youtube videos.

Right now, my clan just dropped our BFBC2 server and have returned to a older game, soldier of fortune 2, double helix. Its a shame we have to go back to play a game released in 2002 to enjoy ourselves. We may also take another look at cod-4 and WaW as well. I did like BFBC2 however, the lack of full dedicated servers and a good map selection has bored us beyond repair. They burned their last bridge with us by releasing what they are calling a map pak when it is simply a game mode adjustment on the same maps they had upon release.

It is amazing what developers lately think they can do and expect us to continue to play their games. I just hope we have not passed that point of no return and BO is a game that takes the PC community back to where we were.

_________________
Image


Top
 Profile  
 
 Post subject: Re: Are modtools and dedi servers a deciding factor?
PostPosted: Fri Jul 30, 2010 7:59 am 
Site Admin
User avatar

Joined: Thu Jun 03, 2010 10:30 pm
Posts: 38
Location: Ann Arbor, MI, Usa
Trying to be positive i actually came up with a reason for not sharing the modtools info.

MOH is being released in October, COD:BO in Nov.

Maybe (and i know this is quite far fetched) they will in September or so crack the modtools news to divert our attention and wallets from MOH (not really a challenge for me, i am not getting MOH either case, BFBC2 is still to fresh to make the same mistake twice)

_________________
ImageImage


Top
 Profile  
 
 Post subject: Re: Are modtools and dedi servers a deciding factor?
PostPosted: Fri Jul 30, 2010 7:02 pm 

Joined: Sat Jun 05, 2010 6:14 am
Posts: 7
Location: Beaufort SC
SpacePig do you think they will release mod tools from the start? I am not sure about that, i would expect them at some time after the initial launch, like in Jan or so.

As for MOH, no way i would buy that pos game. I know its just in BETA form but the game plays horrible. It is exactly like playing a xbox. The sound is unbelievably bad. The weapons and scopes really suck, have you tried the sniper rifle? Grenades are also stupid, almost as bad as BFBC2 grenades. The graphics are cartoon like. I hate everything about MOH. No way i would purchase that game.

_________________
Image


Top
 Profile  
 
 Post subject: Re: Are modtools and dedi servers a deciding factor?
PostPosted: Thu Aug 05, 2010 10:09 am 
User avatar

Joined: Wed Jul 28, 2010 8:17 pm
Posts: 4
Jarhead, you're certainly right about getting more involved on one board. I also very much agree with a lot of what you have said. SpacePig, that would be great if what you have said is right, time will tell. I'm sure some here may well know about MPIRES.net (Multi Player International Record of Ethical Standards) and even though it is about ethics in the way of maps, mods, art work, web site design etc, the main factor is, it is a site that is for the World Wide Gaming Community. I really believe that a site needs to be put up that is for everyone world wide and that they 'all' know that. Not just on one game type, maybe more directed at First Person Shooters on PC Gamers though. If successful, it might expand from that later.

It would be a place for all to show off their talent with making maps and mods etc., when they are ready with safe guards for protection of their work and can be from any clan or individual. They can all discuss issues for what ever game type they play. Now the bassis of my thinking is, if we could get the World PC Gaming Community involved, although it may well take time, then it could be a good rallying point to make a stand when it comes to the Marketers and Developers and gather further talent to produce future PC Games for PC Gamers for all the things that we know we really want.

O.K. the above may well be a big ask and surely lots of diverse ideas that may well make for a bumpy road, but we know so many are fragmented out there and are doing things themselves. If all talents are pooled, it could be an amazing result. It would be an understatement on how well organised and managed it would be and it would take more than simply being positive. Well, that would be nice if it could actually happen, but I'll leave you with this link below for food for thought. You may have already seen it.

{PST}MacTavish

http://fpsurl.com/?pcfamg


Top
 Profile  
 
 Post subject: Re: Are modtools and dedi servers a deciding factor?
PostPosted: Thu Aug 05, 2010 5:24 pm 
User avatar

Joined: Sun Jun 06, 2010 7:44 am
Posts: 18
Location: Nuland (NL)
gaming can make a better world http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html

_________________
Image


Top
 Profile  
 
Display posts from previous:  Sort by  
Post a new topicPost a reply Page 2 of 2   [ 20 posts ]
Go to page Previous  1, 2


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron


Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
twilightBB Style by Daniel St. Jules modified by SpacepiG at EmpireOfPigs.com

Localized by Maël Soucaze © 2010 phpBB.fr